Rusta 5E

Running in Nalthan: The Tomb of Pharoah Kalipha

Time check: Hour of 10 of 12 have passed.

The team checks for the huge ball of steel as they venture back out into the city and head towards the Tomb At the secret passageway leading to the tomb, Sub-par notices there are some tracks around the opening as we approach the entrance – foot prints – humanoid. Feet that wore shoes. Laserie scouts ahead towards the tomb. She comes back and says she didn’t find anything. They enter the Tomb.

They carefully prepare to place the final three canopic jars, Laserie stands at the threshold of the room to ensure a non-Egyptian doesn’t hamper what they attempt to do.

They hear an audible sigh that comes from the mummy and the sarcophagus starts to close. They see the ghostly image of Pharaoh Kalipha overlaid on the ancient mummy in the coffin – he speaks in High Egyptian. He then points to the books and the staff and the orb. The team take these items and nothing else placing them in Memphis’s saddle bags of holding.

The hourglass then falls to the ground and shatters. Lots of red sand appears on the floor – more than could have possibly been contained in the hour glass itself! The sand is moving! Its animated! The coffin closes and then the large rock door – starts to close!
The team leave the room and the door closes behind us. Neraphi says “I think those were the ‘Red Sands of Osiris’. They bring anyone back to life, no matter how long they were dead…” It would have been unfortunate if the jars were not placed then – the Pharaoh would have been brought back to life and not allowed to complete his journey to Anubis I think to myself.

The team head back to our previous resting area but notice the steel ball was near it. We go back to the Temple of Osiris and the Naga. We take a day to rest here and the naga guards over us.

While resting Laserie attempts to identify the items we retrieved so far with Sub-par’s help.

Book of Kalipha
A magical tome – a story of his family where they came from and the life of Pharaoh Kalipha, after each of us read the book we come away with new interesting knowledge:

  • Memphis: the most interesting story for him was when the Pharaoh Kalipha was a charioteer. Memphis learned how to ride and fight from chariots.
  • Sub-par & Neraphi: Both learned how the famers did irrigation, grew crops and harvest them. Both now have the knowledge of farming. Neraphi’s father is already a really good farmer but with the knowledge she has now she already knows of ways she can help her father.
  • Tomok: Tomok physically changed, he became more dexterous (+2 to one random stat of choice). Tomok learns he is related to Pharaoh Kalipha somewhere along his bloodline is. He’s a bastard child.

Star of Mo-Pelar
Physically it appears as a 5" diameter gem. After reading the Book of Kalipha we know that three of these exist – there are part of a set of gems. This one has abilities of a Gem of True Seeing.
• One is said to reside near the Oasis of the White Palm
• Another is located in the Lost Tomb of Martek

The Ruling Staff of the Earth Pharoah
As they identify it, even the naga looks upon the staff with awe. The naga speaks but we don’t understand… she appears to be reading the symbols off the staff… they don’t understand them. From what we can tell however – again from the stories we read in the Book of Kalipha, the abilities of the staff were

  • Bonuses to hit with the staff
  • It could summon a Sphinx
  • It could create lighting as well as thunder as well
  • Only someone from Pharaoh Kalipha’s family can use it

After a day of rest, they venture out into the city again, as we pass by the entrance to the tomb we see that it is closed off. The doors are now closed and a symbol of Set resides on it! I draw my weapon and inform the group our job here is not done – we must find whomever did this…

Running in Nalthan: One more Jar to go!

Time Check: 8.5 of 12 hours have passed – one more jar to go.

The Canopic Jar prepped by the Church of Osiris
Location: Appears to be the temple area – we are outside a temple of Osiris…

The team find the entrance that leads to an untouched underground section where ruined Temple of Osiris once proudly stood.
Its dark here Memphis places a mote of light on Sub-par’s staff so the team can see. Again we see bones and partial skeletons strewn about the place. Sub-par sees the shedded skin of a snake – its huge!
The team hears a voice say something but cannot comprehend the words. The voice in the darkness speaks again. None of us know what language is being spoken.

The team advances as the darkness is slowly repelled by the light mote. A Son of Kyuss steps out of the darkness and attacks Sub-par from the left flank. A huge infected Naga appears on the right in front of Tomok attacking him. Tomok is thrown back about 10ft as the kyuss-infected guardian naga tailslaps him, but he manages to advance on the Son of Kyuss to attack it. This Son… he looks “fresh”. So does the naga.

The battle is tough as Tomok and Sub-par are very low on heath. Memphis suddenly notice that the naga has a symbol of Osiris hanging from around its neck!? As the combat, Memphis can see the naga further in combat, it looks persecuted – not like any of the other undead we’ve fought since coming to the city. Its ’begging for something… ’


Glancing about the room, the team notices that all the sheddings of the naga’s skin are collected next to a shrine of Osiris in the eastern corner of the room. Memphis suspects that we may be able to “save” this Naga. But at this point of the combat, the naga critically low on health. Memphis commands the team to go defensive – he needs another round or two, and would rather not kill this immortal creature.
The shrine has many small statues of Egyptian deities here. Memphis sees nothing that would help the naga.
Meanwhile Tomok and Sub-par still continue to attack the Naga. Memphis prays to Ra for inspiration, salvation for the naga – he thinks there is nothing else to do.
The room suddenly becomes entirely lit by the statue of Ra and no one can even see the statue of Ra it is so bright! The naga collapses, the worms try to escape and are turned to ash as they leave its body, but the naga is still critically wounded.

The team are very close to death after the battle. Tomok at one point in battle had almost died but then he got right back up! They do what we can to heal the Naga as well as ourselves. Eventually the naga awakes – its speaks to us but they stil don’t understand.
It approaches the shrine and reflects. It then shows us around the room and the treasures laying about.

Items Found:

The Guardian Naga stays behind and resides at the shrine, the team move out still badly wounded our resources are heavily depleted.

Into Nalthan: The Sands are falling.

The team is still wounded from their previous encounter, heal themselves as best they can. Without a rest, they head out to where they believe one of the canopic jars lay.
They decide to head to the furthest location first and work their way back in the direction of where the Pharaoh lays. According to their map taking, tt appears that there is one really close by – they’ll target that one last.

The Canopic Jar prepped by the Church of Ptah
Location: Outskirts of Nalthan just outside a city gate. Many partial skeletons and bones, humanoid and animal, litter the area. Long extinguished firepits.

They approach the area in a tight formation centered around Neraphi.
In the distance they see a Son of Kyuss, a couple of wretches as well as a new creature grossly overcome by the worms – a Crodlu infested with the dark green worms as the other Kyuss.

They take advantage of the distance and pelt them with ranged fire but the Kyuss pull back. As the team advances slowly, the Kyuss advance in full charge. Noticeably, as the infested Crodlu advances, it leaves a trail of fire behind it.

They dispatch the Kyuss but at a price. Tomak has contracted the Touch of Kyuss and despite our best efforts, the disease has moved to an advanced stage. Some of the worms of Kyuss have entered his body when the battle ends. He looks fatigued but still able to fight. Sub-par fairs a little better from the disease, he is infected feeling sick.

Note: Laserie carries 60 +2 arrows on her – after combat she can retrieve half spent in combat. Current count 52.

Searching the area the team find a partially destroyed moldy old leather bag containing the canopic jar. In addition to this they find:

  • A set of bestial magical leather armor – crafted from the skin of cave bears
  • 20 firesight crossbow bolts
  • A Glaive of Arcane Bonds
  • 79 gold, 81 sp, 90 cp
    Time Check: 2 of 12 hours have passed

The Canopic Jar prepped by the Church of Bast
Location: Seemed once to be a nice dwelling to live in. Many ruined structures in the area with lots of places for the Kyuss to ambush the team. This place is again scattered with destroyed bones however there are also large beast tracks in the area… big claw tracks all over the place. Sub-par thinks its just one beast. To the left of the team, a shimmering silver disk can be seen in a small ruined tower structure in the ruined location. Hard to tell if its floating or resting on something. There is a glint of silver and gold around the object as well.

Again the team cautiously approached in a tight formation. Despite our best efforts, we are surprised. A Son of Kyuss with two wretches attack as well as a large catlike creature known as a Kirre which is infected with the green worms!

The infected Kirre is a fearsome foe, he leaps upon us landing with a incredible roar. The impact of the roar throws the team back 15ft back landing prone!! The Kyuss take advantage of this and attack us. Memphis in a attempt to return the punishment and use Moment of Glory to push the attackers back 30ft and knocking them prone!

Using the ruins to their advantage, the team moves into a defensible position in the closest building – that which contains the silver disk. The Kirre slows us when they are hit but we are able to move into this buildings courtyard. Neraphi sets up a Blade Barrier to protect our front line. While the Kyuss are effectively blocked by this, the Kirre simple leaps over it and attacks us from behind.

It is a tough battle – the team slay the Kyuss but unfortunately Tomak has taken a critical to the leg, destroying his patella. He is at a serious disadvantage hobbling around on one leg. Neraphi used all her healing abilities during the fight, Memphis needed to revert to the healing role at the tail end of the battle while Neraphi fought. He used Holy Cleansing on Tomok curing him of his stage two disease. Sub-par still maintains the green worm disease at stage one.

Time Check: 3.5 of 12 hours have passed

They group needed to rest, so they searched the area before preparing for a small 4hr rest.

Searching the area they find the second canopic jar on a shelf in a cupboard. In addition to this we find:

  • A boars tusk
  • Elven-made weave armor
    Upon closer examination of this area, it appears that this location once had been slave quarters. There are many fragments of broken pottery and wood carvings that are elven made.
  • Silver and gold laying about
    Interesting that – the coins seem to slowly, imperceptibly move towards the silver disk!
    The Silver Disk – on top of the silver disk are two items:
  • The very large scroll case, 4ft long, a foot think that anyone in the party had ever seen – its huge! On one end, it is capped in bronze with an image of Anubis. On the other end is writing we have never seen before… Laserie says its Supernal.
  • A small orb – appears magical

Using a stick, Memphis guide the orb to try and push it off the flat silver disk but the orb always avoids the edge of the disk and rolls is way back onto the disk. It doesn’t appear to reside in one specific area on the disk but it will not allow itself to be pushed off the disk either.

The silver disk is magical – doesn’t appear to be associated with teleportation but we don’t know what it does.

Memphis retrieves the huge scroll case off the disk – at the moment I do this two things occur:

  • He notices some Egyptian hieroglyphics on signifying “The Living Monolith”
  • A great loud and long bong resonates from the disk causing every to tremble. An alarm!? He puts the scroll case back, but bong occurs again every few seconds doesn’t help!

Memphis grabs the orb and the scroll case and stores them in his Saddle Bags of Holding with the other items gathered and the team immediately moves outto find a place to rest elsewhere!

As they flee down one of the ruined city streets, the loud bong still resonates throughout the city. We catch a glimpse of a huge sphere floating down the streets – it’s the same sphere was saw from the top of the tower. It appears to be headed in the direction we came from!

The party finds a place to hole up close to where we believe the third canopic jar is and rest for 4 hours.

To be continued…

Into Nalthan

The party has crossed through a ruined city entrance and the ghostly figure of Kalipha appeared.
We see the ghostly figure of Pharaoh Kalipha again 30ft in front of us. This time not dressed as a warrior but dressed as royalty, a Pharaoh. His house symbols adorn his tower shield of Anubis. He wears a helm stylized as a jackal.

As soon as the party, enters Nalthan. They will hear, “My name is Kalipha. look upon the ruins of my great city that surrounds you and despair! Here great magic once was, now you see only the mighty ruins!”

Kalipha lived as the 3rd Pharoah during the Anubis Age.
Somehow he was not passed to the Land of the Dead.

Pharaoh Kalipha motions us forward. Once he sees us approaching he turns and walks – a slow leisurely pace. Interestingly, the whole area is in ruins but where he passes; the surrounding area appears as it was (I must assume) in his time. We walked for hours he silently took us to many different locations. Occasionally he would stop and then move to another location.
He never speaks.

He leads the team to a tower that over looks the city. From here, they can see for broad vista of what the entire city must have looked like in his prime.
From here in the distance, we see a large ball of steel with glowing red knobs on it floating in the air – it moves throughout the city streets.
Laserie spots a figure momentarily in the city in the distance – she thinks it saw undead by how it moved. The team thinks that the Pharaoh is actively avoiding undead patrols! This is not a leisurely tour of the city, he’s leading us somewhere and actively avoiding something else. Undead perhaps…

He leads the team to a a second tower and it a large room almost takes up the entire floor that over looks the city, it must have been a meeting place only now a large broken table, furniture and a layers of dust reside here.
The room suddenly comes to life – we see Egyptians sitting at the table having a intense discussion.
Outside the sky has becomes very dark. The segments of conversation are overheard:

  • A wizard: “What we’ve seen so far has caused mass devastation.”
  • A priest: “But Anubis will come save us!”
  • Priest of Thoth: “We haven’t been able to contact any of our gods.”
  • A priestess of Bast as she looks out the window screams “Another one!”

We see a tendril falling from the sky – curved silver-ish red about 30 ft tall. Magical effects from below are directed at it – the tentacle hits just outside the city limits. As it hits the ground, there is no explosion but someone says “Go see how many people we lost” the impression I received was that the people just disappear – they are not seen again. No bodies left behind…

  • Priest of Thoth: “Nothing can stop these tendrils from hitting the planet.”

The Pharaoh Kalipha walks to the window, the team sees a giant ‘planetoid’ crossing the sky directly over the city!

  • Priest of Thoth: “It seems to be passing by, its not coming to the planet.”
  • Someone else says “Well how many of those things are going to come down from it then? This is the 3rd time we’ve seen it in our sky!”

The team wonders if the tendrils are originating from this planetoid…?

Then, the scene fades away and the ghostly figure of Pharaoh Kalipha continues his walk. The team follow.

The Pharaoh Kalipha suddenly disappears and we are attacked by a Son of Kyuss and a few Wretchs of Kyuss.
Laserie has heard tales of these before she was born. A human cult, desiring everlasting life? Before this day I knew not such undead existed!

After the battle the Pharaoh Kalipha reappears – he leads us further into the city – into many doors and eventually a passage that goes underground. The team seems to be headed to the royal palace but he’s taking them the long way, perhaps a secret entrance . This route is actually similar to the route the metal sphere was taking when the team looked down upon it from the tower.

He takes them a secret entrance to the royal palace and show them the tomb where is was to be buried. The room is filled with treasure. Items of magical note in the room: a large dark brown leather-bound titled Book of Kalipha, a large stone tablet titled the Tales of Years written in high Egyptian, a large staff golden staff with a 2 ft diameter ball of dark earth on the bottom and jackal head topped with the symbol of Anubis, last a large bright blue crystal.

The large ankh shaped coffin is open and his mummified body is in it.
There are three canopic jars out of four missing that are needed from the final rites to be done. Where each missing jar is supposed to be place there are high Egyptian symbol paired with a deific symbol. A symbol of Ptah, Osiris, and Bast.
On the wall in the tomb is an etched map of the kingdom where each of the deific symbols glow softly. Two appear to be in the city while one is outside. There is one very close to the royal palace…

The team starts taking notes of the map on the wall. Rubbings of the map.
Then a large 2ft tall hour glass appears suspended in the air over the team and flips to start the red sand in it to flow down.
The team realizes they have little time to complete the task set before us by the Pharaoh Kalipha.

Gnolls want Blood!

A abyssal gnoll pack lord, gnoll gorgers and far fangs attack the party.
The party is able to withstand the attack as the gnoll war party retreats with heavy loses.

In the distance, they see that they have been observed during the battle by another gnoll pack lord and some humanoid dressed in a large cloak.

The party moves to the shrine, expecting another attack at some point. But the ritual must begin. The divine party members notice that the shrine has been consecrated by evil.

Sub-Par, Faeremma, and Nomsha setup to start the Ritual.
Khaomsis casts Circle of Protection ritual.

As the Sub-Par and Faeremma start the chant and Nomsha speaks the words. Something is very wrong!
The druids are in deep stress to maintain their chant. The liontaur female is extremely straining to stand.
The entire area gets dark, only those with low-light vision or better and see normally.
The ritual scroll starts to glisten and sweat!

The team gathers itself in defense around the shrine’s poduim as the gnolls attack.
Another abyssal gnoll pack lord, gnoll gorgrers and far fangs attack the party. Along with them, a cloaked humanoid with a great elven long bow covered in lightning.

The attacking gnolls are clearly commanded by the cloaked being. The gnolls attack from all directions.

As the combat progresses, Egyptians sees a un-earthly battle between two 30’ tall beings happening at the shrine. One being a Egyptian warrior, the other gnoll daemon!
The warrior appears to be the Pharaoh Kalipha! he carries a tower shield with his house symbols on it as well as the symbol of Anubis and a huge khopesh.
The demon has the symbol of Yeenoghu on him rubbing his ballz with huge claws!

As the battle continues, each party is affected by the battle of the two beings. Gain advantages dependent on the battle.

The ritual casters continually seem to be under incredible stress, they appear very pale, and are sweating profusely. They are fighting their own battles internally. I over hear the drow say “she can’t be speaking to me!”. Meanwhile sub-par keeps saying “No”. They look like they are on deaths door.

The ghosts engage in combat. With each powerful blow they strike upon each other it impacts those of us fighting below them. The daemon got in a few good hits on the Pharaoh Kalipha and each hit sent the gnolls below into a frenzy. When the Pharaoh Kalipha struck the daemon however Egyptians fighting below were granted boons in combat!

The half-elf warlord had been cloaked and now appears to have skin made of black steel. He commands the gnolls, casts eldritch bolts and fire arrow of lightning in combat.

The female Greek barbarian Zanne goes down, arrow critical to the chest from a Far Fang.

The ghosts battle and egyptian warrior cuts off the head of his foe! At this point several things happen. The ground is no longer consecrated. The ritual is complete and those casting it pass out. The gnolls flee. We slay all but the half-elf, he escapes. Pharaoh Kalipha then bows to the Egyptians turns and points west.

Nomsha tells us where the city is exactly, she also points west.
Faeremma appears to be in shock and not able to function besides obeying simple commands. Its decided that she will return to the liontaur camp. Nomsha thinks her mother maybe able to help her. Khamosis & Biero also return to the Liontaur camp.

Sub-par indicates that during the ritual a beautiful Yuan-ti female worked on seducing him.
Zanne, Laserie, Faeremma, Biero, the Liontaurs never saw either ghost during combat.

Neraphi-Nut raises Zanne wife of Tomak-Nut the Barbarian. This ritual takes 8 hours to do. Zanne returns to the Liontaur camp as she needs 3 full days of rest. Khamosis & Biero also return to the Liontaur camp.

The party then heads west – what seems like 3 days before they find a huge partially buried obelisk similar to the ones we’ve seen in Tanis. It displays the house symbols of Kalipha, the same symbols seen on the ghost warrior.. As soon as we touch the obelisk the ruins of a city appear approximately 500 yards in the distance. Until one touches the obelisk however the ruins are all but invisible.

Sandstorm at the Shrine

People set dates to get married. Memphis & Neraphi, Tomak & Zanne, Memphis introduces Sub-par to Meritaten.

The team headed back into the Red Desert, east of Tanis. Their path was towards the last location of the Faza Liontaur Tribe.

Upon being escorted into the meeting place at the tribe’s location, Fazafire herself shows up and greets the party and reintroduces her daughter Nomsha.

Memphis informs her that we’re looking for the City of Nalthan.
Fazafire says, “The dead city moves with the sand.”
She confirms my intentions with Sub-par
“Is there a way to predict its movement”, Sub-par asked.

She pauses and states that can probably be done but she will have to perform the a ritual at the sacrifice location the team had found her daughter.

This causes a huge argument between the Liontaur within the camp.
An agitated big warrior, heavily garbed steps and roars. It is very apparent that he did not like what Fazafire attended to do. Then Nomsha steps up in between and says something.

Fazafire says “My daughter will go with us to perform the ritual. Please protect her as you have before.”, the team assures her that this will be.

She leaves with her daughter to educate her on what is needed to be done.

The team spend a few days in the camp waiting. The third day, a warrior liontaur approaches and points towards Sub-par and Faeremma and says “Come!”.

The druids are led to a large guarded tent where Fazafire and Nomsha are. Laid out on a table is a strange looking scroll. It is very apparent that Nomsha is exhausted.

Fazafire tell the druids that will need to help her daughter the Ritual of Shadow Portal Anchor of Shaggai.
The ritual is dangerous.

She carefully puts the scroll into a leather case. Faeremma asks, “What material is the scroll made of?”. She noticed the strange material and lettering.

Fazafire hushly says, “It’s made of Barbed Devil skin. Please be careful. The ritual can control a wide area of land and stabilize it. This should lock in a part of the city in for a day.”

Once the ritual has been cast the Nomsha will head back with a few guards.

We arrive at the shrine towards night and camp so that we can make the most use of daylight to find the city. We stack Farrema’s Improved Campsite Ritual with a watch (Three 3 hour watches).
Watch I: Tomak, Zanne
Watch II: Famerra, Sub-par, Biero
Watch III: Memphis, Neraphi, Lasseri

Laserie wake everyone on her watch and states that an ‘unnatural’ event is about to happen as she points to a sandstorm that is heading towards the party.

The party barely is able to prepare as the sandstorm hits.
16 hours passes. Water is lost/scarce/sandy and the party is survives water starved!
Good thing Neraphi brought lots of water!

And as barely as the party gets up and notices the shrine is totally clean of sand.
A war cry is heard and gnolls attack!

Change of Plans

No information has been found about Sub-par’s trainer. A year has passed.

The Church of Ra asks that the group look into reports of Nalthan and undead coming from the city.

Mission: confirm or denounce rumors of undead; find the city of Nalthan if possible.

I talk to my brothers – what rumors they have heard in the desert. I take Neraphi with me to dinner since my brother’s and their wives keep inviting over young single women they want me to marry.

Rumors of undead or Nalthan: over the last half a year undead have come from Nalthan in the desert, near the far western side of the desert. Scouts have said they’ve seen the city but when they go back the city is no longer there. Maybe it goes out of phase or some other effect they don’t know. Its appeared in different places each time.
Type of undead: Ghouls, “smart” undead – or smart undead leading stupid undead…

Start back with the Liontaur tribe – the group saved the daughter of the Liontaur’s shaman. The group is on good terms with them. Takes about a week to get there. Need Sub-par’s Oasis stone to survive out there. Sub-par appears to be distracted and since we can’t depend on him right now we investigate creating our own Oasis stone that someone else in the group might be able to make (needs to be a ritual caster).

Buy decanters of endless water? I contact Sub-par’s henchperson Faeremma we last saw her in Vitan- she’ll go for equal share. Done – deal – she gets Sub-par’s share since he’s not here. She has a warded campsite ritual as well preventing the group from being ambushed – nice!

The group has a sandstone camel and couple of sandskiffs… for transportation

Vitan Update: Faeremma and the others went after the hill giants after we left and they found some “device” that had a dwarf in it. They brought the device back and somehow it triggered something – he looks like a dwarf but he has granite skin and he doesn’t – he considerers himself to be a “rock dwarf”! He says he was ejected and landed here… she doesn’t know what that means. He’s hanging out in Viton right now.

We stock up on supplies, food/water

Two days out from the tribe there is a liontaur waiting for us. He directs us for the last two days into the encampment.

Saving Akun-Nut

Khamos thinks we are not safe…
Memphis explains why he and the rest of the group don’t remember anything.

Information from Lasarie is that there is a powerful fey named Tuxil, a gnome, who has dealings through out the fey. He may have the information we need. But he will always ask for something in trade. He can be found at ‘Hovel of Hansels’, an entrance is near the formorian city of Vor Hath in the Shadowfell.
Tuxil is one of the most neutral of the fey…

Arismarne, pipes in and says that he has heard of this being. The Trinket Lord, and that he has seen as a fox. Arismarne has always wanted to talk to this being but has never found him. Supposedly a entrance to the Hovel is near Massos in The Krag. Across the Last Hold Bridge from Massos, in Vor Kath, there is a ‘old’ vampire named Cree Dawn may know the location." He is across the last bridge in a vampiric controlled city! The ruling class is vampires – its in a dark section of the plane. They tried to destroy the Athenians one or twice – but the Athenians are tough.

We don’t know where in Vor Kath, Cree Dawn is… most likely he will want a favor or payment for helping him- and then we need to deal with the trinket lord… Arismarne can get us a contact in Vor Kath whom might be able to get us in touch with Cree Dawn.

In Shadowfell, how do they look upon clerics of the sun god… they don’t… its always deep twilight in these towns. And yes they have werewolves for city guards… Will take negotiation crossing that bridge – the athenians don’t like people crossing that bridge. Or they will let us and it will be a one-way trip… they may not let us back.

The Trinket Lord, is a very powerful information broker- he knows where items are on this plane or how to get there. Arismarne would love to meet him but never h as. Arismarne has been there looking for him… dangerous place. He doesn’t know where the entrance to the Krag is! Arismarne thinks we’re tough enough to handle going and searching the Krag. Arismarne will come with us to at least get close – he’ll stay in Massos.

Formorians? – evil giant fey… there is a formorian controlled city – on the darkside of the planet. It’s a ways from Vor Kath. Orcs are still fighting over there! Crazy shit. They say their priests have lost power… so the lower green skins fight the higher green skins. (per Arismarne ) there is also a tiefling nation called “Ash Voker”, there is a necropolis of Andoc Sur. There is the empire of Corb – run by a titan. In the titan empire is a theocracy run by the dark pharoah called The Sepermeru Theocracy.

Khamosis doesn’t want to talk about spys watching us with Arismarne here. But Arismarne says no one is watching us now. Arismarne leaves on that note the group to themselves.

Both Memphis and Neraphi think of using the holy symbol as a bargaining chip in Messos.
We can buy passage on the One Horned Cyclopes. We’d have to go back to Asi then.

Lasarie has contacts – can send the message from here or Tanis, to the drunken gull to find its schedule. We’ll send it from Tanis then.

In three days, the group will head out to Tanis – this give Sub-par time to deal with his Faeremma and the shrine.

8 people book passage by boat to Tanis (memphis, laserie, Neraphi , sub-par, (henchperson for sub-par?), Tok, Zane, Khamosis & biero (plus Arismarne and the girl with him “Yaz”)) – we will give Laserie 3-4 days and meet again as a group to discuss our timetable.

A message from the Drunken Gull – a week later, we get a reply. The boat is due in 5 days – it stays in doc 2-3 days before they take off again. But they will hold the boat for us!

Viton Meetup

Back in VitonKhamosis-Isis sets expectations with the group that – his priorities are to Isis and his guild. And that basically if we get in the way he has no problem killing folks who speak ill of these matters. His religious fanatical nature comes out… He also tells the group he’s missing memories. Apparently the temple of Isis told him so. He wants to know if anyone else in the group is missing memories.
Neraphi-Nut says she is missing memories as well…

Khamosis now decides that the group doesn’t have a leader!? And starts asking questions of the group in regards to previous missions the group has engaged on. He knows that there are multiple keys to the Pyramid of Shadows too.
Khamosis indicates that there might be or are spys in the Temple of Ra.
Neraphi says she can link to portals from Arismarne and we should discuss what we do next somewhere private.

Biero was not in attendance – but other than myself and Khamosis, not much talking was done by Sub Par or Tomok…

Neraphi has used Linked Portal Ritual Scroll in conjunction with Arismarne. She can cast a portal that allows transit to Arismarne. She also has a new holy symbol.

Sub-Par: Met Jamila, young girl L1 druid.. She based at Akun-Nut enclave.

Seed of Life and the Bramble Queen

Party: Sub-Par, Khamos, Tomnok, Beiro, Memphis
NPC: Neraphi, Zanne

Khamosis-Isis is able to reference what abilities of the Stat Spyder has.
Its takes only half damage from all attacks, it can phase, spider climb, all its attacks do ongoing poison damage, it can also teleport itself (as a reactionary measure – after a certain point of damage), it has “good” saving throws…

In preparing for a big battle with the spyder we have Neraphi use the Elixir of Life giving her an 18 Con.

There are twin summoning circles in this room! The floor and the ceiling!

  • The wizard crits the star spider with a Ice Ray spels and kills it! Frozen solid…
  • Blood from Zanne’s wound is racing towards the center of the circle!
  • The wizard fireballs the blood to prevent it from reaching the middle!

There is torchlight in the hallway – someone was watching us then it leaves! Not sure where it went…

We carve up the spider and store its parts in Khamosis’s Bag of Holding.
We examine the Silver orb…
Neraphi copies down the symbols on the doorway in the room.

A pair of ogres come down the hall and some female creature walking behind them. One has hulking stone like pauldrons and its legs and the second has flaming hair, reddish skin and flames for eyes. The female speaks humans come out in a crackly voice (Egyptian), “You have broken the seal. You should come out.”. The voice sounds – like some kind of hag – but weird strange – thinks Biero.

The female looks like a hag but has earth embedded in her. “It was a fey seal, the elf knows. We’ve been watching you since you entered. You know where we’re located come see us when your ready.” Female was part-night hag… “Oh, you might as well bring the sphere with you.”

Detect Magic Ritual is used – there’s a magical effect that keeps the sphere floating, there is a way to open it but it will take both a wizard and a thief to open it. We can’t tell if its trapped however – Biero says he sure it IS. Biero knows he can’t disable it but he can delay it… the wizard knows whatever effect that goes off will fill this entire room.

The wizard plans on casting a circle of protection with Biero so if he delays it then they can exit the room. They use another bag of holding to stash the stuff in it… Memphis also is in the circle so we can all resist 5 poison. Biero uses gloves and lends the wizard a pair as well in the event items get poisoned…

Bones start coming out – filling up, sometimes a sword… stuff keeps going into the bag – 3 rounds – all types of bones! More stuff than would normally fit in here are coming out! Then this poison gas goes off throughout the entire room! We have to dig through the piles of bones to find items… 90% of the items we find! The bones are the previous victims sucked into the sphere…

Items found:

  • assorted gems and coins worth 89,980 gold
  • Saddlebags of Holding, equivalent of two bags of holding
  • +3 Plate Armor of Attraction
  • Holy Symbol of Athena
  • Bolt of Spider Silk
  • Ruinblade +5 Vampiric Greatsword, +2 to Speed
  • Small leather bag contains Snowberry Fire Peppers and a Seed of Life
  • +2 Wand of Wonder
  • +2 Anathema Spiked Chain (Base Wpn Damage: 4d4 vs Aberrant Creatures)
  • Jalal’s Mane (GW)
    Headress of a Mountain Lion
    +3 to all defenses (Fort, Will, Defense), +3 to AC
    In Shape Change form: STR: 18, Regeneration: 1 HS per round, +2 to hit with any beast keyword power

A poison blast penetrates the the Circle causing poison damage to all in it.

The sphere doesn’t work anymore but we take it anyway – its BMR0 silver. We stick it all in Neraphi’s bags of holding.

Heading back into tunnel. The vegapygmies are all gone – destroyed! Well there is one left… but he can’t speak… he moves to the pile of spore mold falls over and 2 more come out… they have to start the colony all over again!

We head out and the tunnel is sealed – looks like there has never been a way out here before – solid stone! Not earth stone.

We start to setup camp but the torch and the figures come back – a floating magical eye with them this time… the eye says follow us. We form up and move up.

We are brought into a large dark cavern – actually medium sized. These Ogres – half elemental of sometype – earth/fire? They lead us here. There is another fire one and another one that looks like water and earth – all elements but air…

In the middle an energy effect coming from the middle – all elements shooting out in all different directions!

Its an elemental conduit – the wizard says. There is a very tall night hag standing to the left of the conduit. She also looks part elemental – earth… large and hard. Another behind her to her right – this one looks like a bog-hag but covered with water.

Off to the right there is a single satyr equipped with khopesh – symbol of Anubis. It speaks in the elven. “are we going to make the deal or what?” and the big night hag says “shut up, I want to see this happen!” she replies.

Another voice comes from behind the conduit and says in Egyptian – “Humans I see you are successful in gathering your horde.” floating around from behind the conduit we see Sub-pars trainer, Akun-Nut. Another ogre is dragging a human and he fades off into the darkness and we hear a crunching noise…

Insight doesn’t reveal much about either styre of large hag.

“So this is who you came for right?”


“Give us the bag you found in the sphere and you can have him”
In elven, the big one seems agitated – “we should kill them and take it all!”

The satyr speaks" Ok! We’ll give you your second option as well" – yes do it says the other hag, the Bramble Queen wants them let her have him!"

Inside the little bag – the voice says don’t open it! Neriaphi opens it anyway!

Inside are some white and red berries and a seed. A big seed. Nature check – the Seed of Life! Says Sub-Par – a very powerful item of creation! The berries are some fruit – not spoiled… snow-berries? They give you a benefit…

The wizard speaks in elvish to the satyr – “if you knew the bag was in the sphere why didn’t you go get it?” – he doesn’t reply…

Both Neriphi and Sub-par are in awe of the seed. The whole place was protected by fey. Biero opened the way… a light fey? Why do they not attack us now?

The voice says look – give us the seed and we’ll let you go, we’re not here to kill you – we don’t give a shit.

The satyr is not agitated

The voice says the satyr does care – why? The voice doesn’t reply…
Where are sub-pars trainers companions and their items? – they are in the garbage…

What does the Bramble Queen want – the trainer… but these others work for Baba Yaga!

BY wants the seed of life… or the trainer goes to the Bramble Queen – we have one minute to decide…

The seed if for planting or – if you swallow it!? It s nature thing – probably should be planted – not sure how to destroy it…

The wizard puts the seed into the bag and he holds a dagger to the Bag of Holding- the hags laugh

The satyr takes out another Seed of Life hands it to them and takes off with the trainer…

Go the hags say – the ogres start walking towards us…

We walk away.
Laserie, the grey elven scout is waiting for us… we have to wait until nightfall to move.

Laserie can take us to her enclave – north of the city. It’s a natural city very magical. At the entrance, she stops at the entrance and looks at us and says with a guilty look on her face, “I know what you have and my conscious is speaking to me. If you enter, we may never leave with what we carry and she maybe punished for even telling us this.”

We go in – much to the Khamosis protests… he wants to take the seed to his guild…


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