Rusta 5E

Sandstorm at the Shrine

People set dates to get married. Memphis & Neraphi, Tomak & Zanne, Memphis introduces Sub-par to Meritaten.

The team headed back into the Red Desert, east of Tanis. Their path was towards the last location of the Faza Liontaur Tribe.

Upon being escorted into the meeting place at the tribe’s location, Fazafire herself shows up and greets the party and reintroduces her daughter Nomsha.

Memphis informs her that we’re looking for the City of Nalthan.
Fazafire says, “The dead city moves with the sand.”
She confirms my intentions with Sub-par
“Is there a way to predict its movement”, Sub-par asked.

She pauses and states that can probably be done but she will have to perform the a ritual at the sacrifice location the team had found her daughter.

This causes a huge argument between the Liontaur within the camp.
An agitated big warrior, heavily garbed steps and roars. It is very apparent that he did not like what Fazafire attended to do. Then Nomsha steps up in between and says something.

Fazafire says “My daughter will go with us to perform the ritual. Please protect her as you have before.”, the team assures her that this will be.

She leaves with her daughter to educate her on what is needed to be done.

The team spend a few days in the camp waiting. The third day, a warrior liontaur approaches and points towards Sub-par and Faeremma and says “Come!”.

The druids are led to a large guarded tent where Fazafire and Nomsha are. Laid out on a table is a strange looking scroll. It is very apparent that Nomsha is exhausted.

Fazafire tell the druids that will need to help her daughter the Ritual of Shadow Portal Anchor of Shaggai.
The ritual is dangerous.

She carefully puts the scroll into a leather case. Faeremma asks, “What material is the scroll made of?”. She noticed the strange material and lettering.

Fazafire hushly says, “It’s made of Barbed Devil skin. Please be careful. The ritual can control a wide area of land and stabilize it. This should lock in a part of the city in for a day.”

Once the ritual has been cast the Nomsha will head back with a few guards.

We arrive at the shrine towards night and camp so that we can make the most use of daylight to find the city. We stack Farrema’s Improved Campsite Ritual with a watch (Three 3 hour watches).
Watch I: Tomak, Zanne
Watch II: Famerra, Sub-par, Biero
Watch III: Memphis, Neraphi, Lasseri

Laserie wake everyone on her watch and states that an ‘unnatural’ event is about to happen as she points to a sandstorm that is heading towards the party.

The party barely is able to prepare as the sandstorm hits.
16 hours passes. Water is lost/scarce/sandy and the party is survives water starved!
Good thing Neraphi brought lots of water!

And as barely as the party gets up and notices the shrine is totally clean of sand.
A war cry is heard and gnolls attack!

Change of Plans

No information has been found about Sub-par’s trainer. A year has passed.

The Church of Ra asks that the group look into reports of Nalthan and undead coming from the city.

Mission: confirm or denounce rumors of undead; find the city of Nalthan if possible.

I talk to my brothers – what rumors they have heard in the desert. I take Neraphi with me to dinner since my brother’s and their wives keep inviting over young single women they want me to marry.

Rumors of undead or Nalthan: over the last half a year undead have come from Nalthan in the desert, near the far western side of the desert. Scouts have said they’ve seen the city but when they go back the city is no longer there. Maybe it goes out of phase or some other effect they don’t know. Its appeared in different places each time.
Type of undead: Ghouls, “smart” undead – or smart undead leading stupid undead…

Start back with the Liontaur tribe – the group saved the daughter of the Liontaur’s shaman. The group is on good terms with them. Takes about a week to get there. Need Sub-par’s Oasis stone to survive out there. Sub-par appears to be distracted and since we can’t depend on him right now we investigate creating our own Oasis stone that someone else in the group might be able to make (needs to be a ritual caster).

Buy decanters of endless water? I contact Sub-par’s henchperson Faeremma we last saw her in Vitan- she’ll go for equal share. Done – deal – she gets Sub-par’s share since he’s not here. She has a warded campsite ritual as well preventing the group from being ambushed – nice!

The group has a sandstone camel and couple of sandskiffs… for transportation

Vitan Update: Faeremma and the others went after the hill giants after we left and they found some “device” that had a dwarf in it. They brought the device back and somehow it triggered something – he looks like a dwarf but he has granite skin and he doesn’t – he considerers himself to be a “rock dwarf”! He says he was ejected and landed here… she doesn’t know what that means. He’s hanging out in Viton right now.

We stock up on supplies, food/water

Two days out from the tribe there is a liontaur waiting for us. He directs us for the last two days into the encampment.

Saving Akun-Nut

Khamos thinks we are not safe…
Memphis explains why he and the rest of the group don’t remember anything.

Information from Lasarie is that there is a powerful fey named Tuxil, a gnome, who has dealings through out the fey. He may have the information we need. But he will always ask for something in trade. He can be found at ‘Hovel of Hansels’, an entrance is near the formorian city of Vor Hath in the Shadowfell.
Tuxil is one of the most neutral of the fey…

Arismarne, pipes in and says that he has heard of this being. The Trinket Lord, and that he has seen as a fox. Arismarne has always wanted to talk to this being but has never found him. Supposedly a entrance to the Hovel is near Massos in The Krag. Across the Last Hold Bridge from Massos, in Vor Kath, there is a ‘old’ vampire named Cree Dawn may know the location." He is across the last bridge in a vampiric controlled city! The ruling class is vampires – its in a dark section of the plane. They tried to destroy the Athenians one or twice – but the Athenians are tough.

We don’t know where in Vor Kath, Cree Dawn is… most likely he will want a favor or payment for helping him- and then we need to deal with the trinket lord… Arismarne can get us a contact in Vor Kath whom might be able to get us in touch with Cree Dawn.

In Shadowfell, how do they look upon clerics of the sun god… they don’t… its always deep twilight in these towns. And yes they have werewolves for city guards… Will take negotiation crossing that bridge – the athenians don’t like people crossing that bridge. Or they will let us and it will be a one-way trip… they may not let us back.

The Trinket Lord, is a very powerful information broker- he knows where items are on this plane or how to get there. Arismarne would love to meet him but never h as. Arismarne has been there looking for him… dangerous place. He doesn’t know where the entrance to the Krag is! Arismarne thinks we’re tough enough to handle going and searching the Krag. Arismarne will come with us to at least get close – he’ll stay in Massos.

Formorians? – evil giant fey… there is a formorian controlled city – on the darkside of the planet. It’s a ways from Vor Kath. Orcs are still fighting over there! Crazy shit. They say their priests have lost power… so the lower green skins fight the higher green skins. (per Arismarne ) there is also a tiefling nation called “Ash Voker”, there is a necropolis of Andoc Sur. There is the empire of Corb – run by a titan. In the titan empire is a theocracy run by the dark pharoah called The Sepermeru Theocracy.

Khamosis doesn’t want to talk about spys watching us with Arismarne here. But Arismarne says no one is watching us now. Arismarne leaves on that note the group to themselves.

Both Memphis and Neraphi think of using the holy symbol as a bargaining chip in Messos.
We can buy passage on the One Horned Cyclopes. We’d have to go back to Asi then.

Lasarie has contacts – can send the message from here or Tanis, to the drunken gull to find its schedule. We’ll send it from Tanis then.

In three days, the group will head out to Tanis – this give Sub-par time to deal with his Faeremma and the shrine.

8 people book passage by boat to Tanis (memphis, laserie, Neraphi , sub-par, (henchperson for sub-par?), Tok, Zane, Khamosis & biero (plus Arismarne and the girl with him “Yaz”)) – we will give Laserie 3-4 days and meet again as a group to discuss our timetable.

A message from the Drunken Gull – a week later, we get a reply. The boat is due in 5 days – it stays in doc 2-3 days before they take off again. But they will hold the boat for us!

Viton Meetup

Back in VitonKhamosis-Isis sets expectations with the group that – his priorities are to Isis and his guild. And that basically if we get in the way he has no problem killing folks who speak ill of these matters. His religious fanatical nature comes out… He also tells the group he’s missing memories. Apparently the temple of Isis told him so. He wants to know if anyone else in the group is missing memories.
Neraphi-Nut says she is missing memories as well…

Khamosis now decides that the group doesn’t have a leader!? And starts asking questions of the group in regards to previous missions the group has engaged on. He knows that there are multiple keys to the Pyramid of Shadows too.
Khamosis indicates that there might be or are spys in the Temple of Ra.
Neraphi says she can link to portals from Arismarne and we should discuss what we do next somewhere private.

Biero was not in attendance – but other than myself and Khamosis, not much talking was done by Sub Par or Tomok…

Neraphi has used Linked Portal Ritual Scroll in conjunction with Arismarne. She can cast a portal that allows transit to Arismarne. She also has a new holy symbol.

Sub-Par: Met Jamila, young girl L1 druid.. She based at Akun-Nut enclave.

Seed of Life and the Bramble Queen

Party: Sub-Par, Khamos, Tomnok, Beiro, Memphis
NPC: Neraphi, Zanne

Khamosis-Isis is able to reference what abilities of the Stat Spyder has.
Its takes only half damage from all attacks, it can phase, spider climb, all its attacks do ongoing poison damage, it can also teleport itself (as a reactionary measure – after a certain point of damage), it has “good” saving throws…

In preparing for a big battle with the spyder we have Neraphi use the Elixir of Life giving her an 18 Con.

There are twin summoning circles in this room! The floor and the ceiling!

  • The wizard crits the star spider with a Ice Ray spels and kills it! Frozen solid…
  • Blood from Zanne’s wound is racing towards the center of the circle!
  • The wizard fireballs the blood to prevent it from reaching the middle!

There is torchlight in the hallway – someone was watching us then it leaves! Not sure where it went…

We carve up the spider and store its parts in Khamosis’s Bag of Holding.
We examine the Silver orb…
Neraphi copies down the symbols on the doorway in the room.

A pair of ogres come down the hall and some female creature walking behind them. One has hulking stone like pauldrons and its legs and the second has flaming hair, reddish skin and flames for eyes. The female speaks humans come out in a crackly voice (Egyptian), “You have broken the seal. You should come out.”. The voice sounds – like some kind of hag – but weird strange – thinks Biero.

The female looks like a hag but has earth embedded in her. “It was a fey seal, the elf knows. We’ve been watching you since you entered. You know where we’re located come see us when your ready.” Female was part-night hag… “Oh, you might as well bring the sphere with you.”

Detect Magic Ritual is used – there’s a magical effect that keeps the sphere floating, there is a way to open it but it will take both a wizard and a thief to open it. We can’t tell if its trapped however – Biero says he sure it IS. Biero knows he can’t disable it but he can delay it… the wizard knows whatever effect that goes off will fill this entire room.

The wizard plans on casting a circle of protection with Biero so if he delays it then they can exit the room. They use another bag of holding to stash the stuff in it… Memphis also is in the circle so we can all resist 5 poison. Biero uses gloves and lends the wizard a pair as well in the event items get poisoned…

Bones start coming out – filling up, sometimes a sword… stuff keeps going into the bag – 3 rounds – all types of bones! More stuff than would normally fit in here are coming out! Then this poison gas goes off throughout the entire room! We have to dig through the piles of bones to find items… 90% of the items we find! The bones are the previous victims sucked into the sphere…

Items found:

  • assorted gems and coins worth 89,980 gold
  • Saddlebags of Holding, equivalent of two bags of holding
  • +3 Plate Armor of Attraction
  • Holy Symbol of Athena
  • Bolt of Spider Silk
  • Ruinblade +5 Vampiric Greatsword, +2 to Speed
  • Small leather bag contains Snowberry Fire Peppers and a Seed of Life
  • +2 Wand of Wonder
  • +2 Anathema Spiked Chain (Base Wpn Damage: 4d4 vs Aberrant Creatures)
  • Jalal’s Mane (GW)
    Headress of a Mountain Lion
    +3 to all defenses (Fort, Will, Defense), +3 to AC
    In Shape Change form: STR: 18, Regeneration: 1 HS per round, +2 to hit with any beast keyword power

A poison blast penetrates the the Circle causing poison damage to all in it.

The sphere doesn’t work anymore but we take it anyway – its BMR0 silver. We stick it all in Neraphi’s bags of holding.

Heading back into tunnel. The vegapygmies are all gone – destroyed! Well there is one left… but he can’t speak… he moves to the pile of spore mold falls over and 2 more come out… they have to start the colony all over again!

We head out and the tunnel is sealed – looks like there has never been a way out here before – solid stone! Not earth stone.

We start to setup camp but the torch and the figures come back – a floating magical eye with them this time… the eye says follow us. We form up and move up.

We are brought into a large dark cavern – actually medium sized. These Ogres – half elemental of sometype – earth/fire? They lead us here. There is another fire one and another one that looks like water and earth – all elements but air…

In the middle an energy effect coming from the middle – all elements shooting out in all different directions!

Its an elemental conduit – the wizard says. There is a very tall night hag standing to the left of the conduit. She also looks part elemental – earth… large and hard. Another behind her to her right – this one looks like a bog-hag but covered with water.

Off to the right there is a single satyr equipped with khopesh – symbol of Anubis. It speaks in the elven. “are we going to make the deal or what?” and the big night hag says “shut up, I want to see this happen!” she replies.

Another voice comes from behind the conduit and says in Egyptian – “Humans I see you are successful in gathering your horde.” floating around from behind the conduit we see Sub-pars trainer, Akun-Nut. Another ogre is dragging a human and he fades off into the darkness and we hear a crunching noise…

Insight doesn’t reveal much about either styre of large hag.

“So this is who you came for right?”


“Give us the bag you found in the sphere and you can have him”
In elven, the big one seems agitated – “we should kill them and take it all!”

The satyr speaks" Ok! We’ll give you your second option as well" – yes do it says the other hag, the Bramble Queen wants them let her have him!"

Inside the little bag – the voice says don’t open it! Neriaphi opens it anyway!

Inside are some white and red berries and a seed. A big seed. Nature check – the Seed of Life! Says Sub-Par – a very powerful item of creation! The berries are some fruit – not spoiled… snow-berries? They give you a benefit…

The wizard speaks in elvish to the satyr – “if you knew the bag was in the sphere why didn’t you go get it?” – he doesn’t reply…

Both Neriphi and Sub-par are in awe of the seed. The whole place was protected by fey. Biero opened the way… a light fey? Why do they not attack us now?

The voice says look – give us the seed and we’ll let you go, we’re not here to kill you – we don’t give a shit.

The satyr is not agitated

The voice says the satyr does care – why? The voice doesn’t reply…
Where are sub-pars trainers companions and their items? – they are in the garbage…

What does the Bramble Queen want – the trainer… but these others work for Baba Yaga!

BY wants the seed of life… or the trainer goes to the Bramble Queen – we have one minute to decide…

The seed if for planting or – if you swallow it!? It s nature thing – probably should be planted – not sure how to destroy it…

The wizard puts the seed into the bag and he holds a dagger to the Bag of Holding- the hags laugh

The satyr takes out another Seed of Life hands it to them and takes off with the trainer…

Go the hags say – the ogres start walking towards us…

We walk away.
Laserie, the grey elven scout is waiting for us… we have to wait until nightfall to move.

Laserie can take us to her enclave – north of the city. It’s a natural city very magical. At the entrance, she stops at the entrance and looks at us and says with a guilty look on her face, “I know what you have and my conscious is speaking to me. If you enter, we may never leave with what we carry and she maybe punished for even telling us this.”

We go in – much to the Khamosis protests… he wants to take the seed to his guild…


Moving forward they encounter a Ankheg nest. One huge male, one large female and 3 young. Zanne Kargtesh made a incredible hit on the male but lost her grip on her flaming falchion which was stuck in it. The female ankheg joins the fray and spit acid at the party.

The party killed the male and the female left in a tunnel below. Biero scrambled after her and killed the wounded female and the three young.

A large bag w/art objects (silk, chalice… non-magical) – Neraphi Bag of Holding
A belt pouch with 5 potions slots: – Neraphi Bag of Holding
(4) cure moderate wounds potions
(1) Elixir of Life; effects one of the following:

  • heal anyone from any point of death as long as they have half brain left if alive
  • A user can gain 18 con
  • +100 years to life
  • immunity to all diseases
    (Given to Neriaphi)

Moving forward, there were two directions to go. One direction was covered in major cobwebs, foliage, and dust and the air was cold. The party entered the tunnel which led a dead end that a peculiar type of dirt on a wall. The wood elf, Biero investigated and the dark earth simply and gently fell away from his touch revealing a dark tunnel.

The floor and walls are entirely made out of very sooth and worked black basalt. On the far wall, there seemed to be symbols that are etched in the shape of a door way. But the seemed to be tangled with green and gray roots. Neraphi mentions that the door looks to be inscribed with diabolic symbols. In one corner is a silver sphere, 4ft in diameter floating 3ft off the ground.

The wizard pulls out his dagger and checks for extra-planar… what? The dagger is set on the floor. It spins! That means if something within 10 sqrs it detects a creature! Something extra planar… inside the silver orb?

It was BEHIND us! It literally just walks out of the wall – a large creature – looks insubstantial… slightly out of phase!

The guardian of this room is Star Spyder. It attacks by spewing and biting with poison attacks. The party retreats.


Rusta 5/4/12
Party: Sub-Par, Khamos, Tomnok, Beiro, Memphis
NPC: Neraphi, Zanne

The party enters the cave system.

The group lights up, none of us can see in the dark. We’re in a moist underground travel about 5 degrees continuously – for over an hour!

We follow Biero and eventually come to a grand door – 8ft high covered with roots. Biero happens to find a huge locking mechanism – a large creature would have to shift portions of the door made of stone in order to unlock it. Biero doesn’t think the door is trapped.

Father down the system, the party passes small bones and fecal matter from creatures on the floor. The wizard finds bones to be unusual– he thinks satyrs (fey). They look to have been killed by weapons based upon the marks on the weapons… since they still have enamel on their teeth they were not shit out.

Sub-par believes the roots around the door are unnatural – the growth could have been accelerated? The door swings in.

Tomok opens the door flexing his large muscles.

Marching Order: Biero (80ft ahead), Tomok, Memphis, Khamosis (casting light that extending 10sq), Neriaphi, Sub-Par, Zanne

Ground is still moist, fungus grows along the path and walls – Sub-Par says nothing is unusual or poisonous about it.
Biero sees something flit across 60ft ahead of him. He readys an arrow but sees nothing however. He stealthily moves forward and still he doesn’t see anything.
He fially sees a large fungi, a 4ft tall twitching fungus… Biero identifies it as a Shrieker… he stealthily back pedals to the group.

We’d have to somehow take this thing out quickly or calm it. Khamosis could do a ritual to silence it, it would be an extremely difficult nature check for Sub-Par to attempt to calm it.

We’re not rushed, so we wait for Khamosus to cast his ritual. The ritual will last 24 hrs!

Biero sees tracks around the base of the shrieker – small creatures, not hooved or footed… irregulars tentacled stump with roots coming off it??

Approximately another 30-50ft Biero sees movement another 80ft ahead. Three little plants “walking” around and digging… they appear to be 3-4ft tall. They stop! One runs off. They saw our light – the wizard speaks in various languages to no effect. Now there is movement – more are returning! 5 come back – there are seven in total now. They look down the tunnel towards the group. 3 of the 5 that came back have hand axe’s. We try various languages to no effect. One of the seven now run off…

Biero speaks elven and they seem to huddle up. The ones with hand axes “talk” to the others? More return – two of them now have spears and are different colored… Biero says we’re not here to harm you we just want passage.
A larger reddish one with a spear and four with hand axes step forward. They point to the ground and themselves – we think they are claiming the land. They point to the rest of the group and we come forward. The other plant guys move forward as well. They seem very interested in the light source.

We’ve enountered a strange species called vegepygmy. Many vegepgymies lived in a livable but damp cave. These creatures have a short lifespan, sometimes in hours. They also did not speak verbally. But they seem empathic.

The light pink one steps forward – points down the hall- kicks a small one out of the way and leads the group down a smaller passage. Neriaphi maps our route.
We head down various small tunnels to a large room glowing phosphorus. They push us away from yellow mold on the ground. They present us to various other plants – possibly some sort of ceremony? Takes an hour.

Finally the light pink one – “shaman?” comes forward and draws on things on the wall. They draw a 9-10 ft tall creature with rocks on it, another with fire. Finally a skinny creature with hair… these creatures are thick they don’t look humanoid. They point the direction we came from and these three things are in the direction we are headed. These things did attack them..

We are able to stay the night in the vegepygmy cave and the next day the vegepygmy lead us to another cave where we encounter a owlbear.
Being victorious, they looted:
• +2 Sling Point Blank – Neraphi Bag of Holding
• Arcane Ritual Book (Linked Portal, Water Breathing)- Neraphi Bag of Holding
• 9 x Salve of Slipperiness – Neraphi Bag of Holding
• +2 Punishing Club – Neraphi Bag of Holding

Non-Magical: Neraphi Bag of Holding
• Onyx Ring (680gp)
• Peridot (480gp)
• Zircon

Without a Trace

PC’s: Tomok-Nut , Memphis, Biero, Khamosis, Sub-Par
NPCs: Neraphi, Zanne

Without clear knowledge on what the deal was that Tomok had brokered in the City Jail.

We head to the docks in an attempt to speak with the captain of the Horned Cyclops.
The ship is a large three mast ship, a greek pentērēs, busy loading and unloading cargo. A beautiful darkhaired female comes off the ship and stops looking at the group… she is greek. “What do you Egyptians want…” she dressed like she’s an arcane caster. A meeting is set for that evening: 7pm at The Drunken Gull.

She was “very cautious” of the group – her name is Lady Gennera. She is the first mate of the ship. Probably as we are an intimidating group.

We head to the Inn and wait… 7pm nothing… 10pm nothing… 11pm nothing… 12am nothing…

Mikey says to Memphis that he head go upstairs. As the door closes at teh top of the stairs, 2 little girls meet him – take him to a 10×10 room – a greek warrior open a door – in the next room Memphis feels like he’s now on a ship. A new room 3 guards with a gold statue of Apollo on it. A desk with scrolls where Lady Gennera sits.

Information gathered:
They were supposed to meet Akun-Nut to head to Massos but he never showed up.
Someone questioned the ship’s crew about the him when they arrived in Massos. It was Maldeen. Egyptian 40ish, tattoos. Sub-pars uncle! He paid well for the question just one and left = interesting…

Apep – sub-lord of Set- serpents

As the Horned Cyclops were on its way to Massos – strange – my Ra knows – nothing I’ve see – but Apep have some such creatures – she saw one on the ocean tracking them! Half mile away – but the thing was about 40ft! Not the only one there either! First noticed the serpents a week out when sailing NE.

1:30am Memphis comes back…

We head back to the temple… late night dark streets… Ritla gets us to the temple… we were followed several times…

Fill in the group on the story. Hit the sack – no messages at night.

Maldeen may think Sub-Par has a key to the Pyramid of Shadows- the key went missing when sub-par’s parents died…. Maldeen was quoted as saying sub-par has the key. His trainer has a box for sub-par when he comes of age…. Maldeen is rumored to be a trader…

We receive a message – Ritla didn’t make it home. A small boy named Catau comes to tell us. Crying for help.

Talking with the the priestess of Ra, she contacts a leader of Medjay in Asi. Chieck Kongo, a tall nubian contacts The Ground Defence Force to helps in locating Akun-Nut and Ritla. He’s interested in the fact that the Akun-Nut went investigating fey…
The GDF knows of some catacombs.. he’ll check back in with us in a few hours…

Neriaphi communes with Nut for guidance.
Note: -140gp Memphis Commune with Nature – 2 questions:
1) Is Akun-Nut in the catacombs – Yes
2) Is it time impertive that we get to him – No

Kongo shows up. What he found out is that the GDF has information on Ritla. She is being held by some Firestorm Cabal for a ransom. 4,000gp! We don’t have the money so we wait and hope they drop the price.

The Medjay can get us to the catacombs – they give us directions – its within the city limits against a northern city wall… but we have to go tonight. So we can get there in secret – not during the day we’d not make it.

Nighttime arrives, we successfully make it to the water – a female elf meets us – grey elf! She speaks in elven and we get in the boat and leave. She’s dressed like a rogue… very beautiful.
She controls both boats we see her steering the boats and then she disappears…
We cross near the waterfall – above the city jail cliffs – she passes the waterfalls and wea re steered into caves underneath the wall– and we turn in to a sandy beach – a cave entrance – one of many…

Something is preventing sub-par from making note of the cave entrance…. But he does any way! Once in the cave she becomes visible – there is a combination trigger – we need to get past something – we’re going to where the fey are – they have great power here.
The grey elf says to Sub-par – you are a student of Akun-Nut? He’s still down there. He has not come back up… he was with two friends from the cabal – but they seemed to be very good friends.

She says she will wait there for us…

Search for Akun-Nut

Party: Tomok-Nut and Zanne, Memphis, Biero, Khamosis, Sub-Par, Neraphi

Loot Picks:
• 57.5 silver to each…
• Hide Armor & +3 Flaming Falchion to Zanne
• Ritual Scroll being held by group… (copied by Khamosis when he has time)
• +2 Flaming Dagger to Biero

At the Gates of Asi, the Ground Defense League guards are not too pleased. They want to know about our prisoner and these constructs came from.

Some Nubian Medjays show up – these are the city police of Tanis assigned to Asi.

We give them the low down… the genasi say we have to leave the hostages here. They will take them to their security. They take the constructs as well…

The Medjay give the group the skinny on the city tell us where to go and not to go

Beware the Firestorm Cabal – a pro genasi group they don’t like non-genasi – they appear to have some political favor as they are generally not interfered… (the temple of Ra is now inside the city – not the outer rim)

We head to the temple…

Lots of Egyptians here some genasi (tourists…?). We see people windsoul / airsoul ones in blue and white robes – they jump off cliffs and glide down into the city…

The temple is very spacious and nice… big court yard area small shrines on the skirts. Some Greek and Asians…

Ra Temple – meet the main priest… we go to her office – give report turn in all loot from adventures so far…

The Burned – not the first time – maybe 3-4 reports in the last year… they were part of a captured firesoul genasi clan – but they have been changed by some ancient. Rumor is they can’t reproduce… ancient – some primal lord?

Sub-Par’s Druid trainer – not seen in last month – was going into city – generally comes once a day – overdue… last seen staying near drunken gull – tavern near ships

Nevaar Magnol, Steward of Fire (Male Sunsoul) is responsible for city security – 3 cores – sky guard, ground defense league (city guard) and wave riders (coast guard) – they know who we are now…

Legal system Cyansane Lehaya, Steward of the Sky (Windsoul) – she is the judicial systems – she can’t control who’s arrested by controls the trials

Rolmoor Kethtrod (Male Earthsoul) – he handles – informants and spys – city intelligence (he knows us now as well)

Gilsilver (Watersoul) – he runs business / finances in the city

Rumor that the queen was with the leader or had a relationship with firestorm cabal…

A young female (approximately 16 years old) windsoul genasi name Ritla offers to guide us – very chatty – she appears more than what she is… these giant elemental spikes they floated towards this area – legend says.

Windsoul genasi – Airsteppers Guild – couriers through the city – Ritla – she is a part of this guild as well

Trade: They mine some ore in the mountains and have particular marine foods that they trade – other elemental stuff as well… they barter for gold/silver etc….

The shipping area of the city has more humans. Different floating earth modes – she points out the royal court – floating near the center of the city wide open covered by crystal material… when the queen holds court she holds it in front of everyone.

The Motherhouse – home of The Firestorm Cabal is also floating around…

In the naval area all manners of races – Greek, Asians etc…

We arrive at the The Drunken Gull – she takes us in – big establishment…

Ritla comes back and says he was in here – but there is a half giant guy in the back – the druid met someone like him. Left on a ship The Horned Cyclopes – the name of Groato was the captain. Left a few weeks ago… destination? Assumed headed toward Massos – an Athenian city – Greek. The captain’s brother is the guy in the back kitchen Bort – he owns this place… not a nice guy? He’s ex-military…

The bouncer/barkeep “Mikey” stonewalls our attempts to speak with the owner of the drunken gull. Tells us to come back tomorrow…

Khamosis talks to Ritla to setup a meeting with the bar owner for 30gp.

The next morning…

Bort will only meet with Tomok… we wait until 11pm…

Sub-pars trainer went back to the olympian empire. However the trainer never showed up – they did come to an arraingment but he hooked up with a group of genasi to find something but then heard the cabal was involved… they are probably the folks in the know.

He was headed to a temple of ioun…

Bort can take a few days to work up some contacts for us – its expensive – it will take a few days.

Upon returning to the temple we receive a letter from the ground defense force – the steward of fire’s isle – at 11:00am tomorrow – reason – security reasons.

Two griffins arrive – with a small troop of ground force genasi to escort us. They take us to their headquarters… a meeting room. An earth soul walks in – Captain Melk – they are reviewing / talking with the genasi we brought and they want to hear our story of what happen.

He’s blaming us for interfering with him…

He thanks us for our information – this is the 4th report they’ve had of them – they don’t spawn – they come here to capture other genasi? We were in the way. They like to kill…

We are lead out and tell us how to get back to the temple – we meet Ritla about half way back.

We go back to the temple of ra and get a private room. The cabal approached her. They wanted to know about us – confirming what they already know. They know who we’re looking for. They want to talk to us… actually Sub-par only – no one else…

Have dinner at the Fire Flower and they will meet him there – they will have a date for him as well. 8pm…

Sub-Par amidst protest heads out alone…

His date says they are looking for him as well – he left with her husband. Wherever they went they were supposed to go – she hesitates – but maybe sub-par and his friends can find them. The cabal is an interesting place to work… she’s doing this on her own. Her husband and two other friends – someplace they shouldn’t have gone – aboliths there?!!? She describes aboliths…

She will give sub-par a map to where they went. She doesn’t know whats down there… sub-par gets full descriptions on husband and two friends. As well as who knew of gave them away…

Sub-par wants recompense and walks out on her as she doesn’t offer anything in return for finding her friends and husband.

Three questions to the tree…
1) Is there a reasonable chance of us finding sub-pars trainer without the help of this woman? – No
2) Are/is there aboliths in the location we’d be going to? – No
3) Was sub-pars trainer cohersed to go – No – at will…

Next day…

At the bar – 2 genasi – one earth one fire… Tomok-Nut and sub-par go sit with them.

The rest of the group – tables fill up next to us with a mixture of other genasi.

They as about the trainer – they tell them they should leave this matter alone – its healthier that way… don’t mess in business that’s not yours… we already know one of you talked with us… (Looking at sub-par) you help her we’ll come after you.

Maldeen Has he been here? That’s a separate deal – she’s looking for her husband and her judgment has clouded her mind.

They want to buy the women…

Ritla has a job for us… a map to a shire she found – sea demons lived here. She “bought” it…

The group promises to help Ritla if we follow her map after we return.

She finds out who sent the note – after 3 days – she got caught tracing her… she will meet again with sub-par… someone needs to get thrown in jail first overnight…

Tomok-Nut goes to the The Drunken Gull and heads to the bar and buys drinks (35 sp). Mikey tells him he what he needs to do. Tomok-Nut is now fucked up…

Tomok-Nut wakes in city Jail located near the the Cliff Prisons. Minor security by the Ground Defense Force is used for the jail.
Another guy comes up clears the corner of the cell he shares with Tomok-Nut – and… they are not happy now it’s going to cost…
They know her husband is dead – they want everything off their bodies as well as their two friends…
The group will get the information they need tonight…
“return them to us”? the rings and items…

Ritla comes back and says the Horned Cyclops has returned to port…

GM Notes:
PCs are now L8, Zanne L4
Current RP Count

On to Asi

Party: Tomok and Zanne, Memphis, Biero, Khamosis, Sub-Par, Neraphi
Items from last adventure:

The group heads off to meet Akun-Nut in the City of Asi.

As the team traveled towards Asi, in the afternoon of the second day of travel, they noticed a red glow and the sound of a lightning strike to the northeast. Movement and noise from that direction towards the team.

Two large beast-type red glowing constructs come through the forest. Then they see another one with two firesoul genasi. One in armor, the other in robes. They attack the team.

It is derived that the genasi are a organization called the Burned. Notorious for being all firesoul genasi and evil, even rumored to be demonically evil. The Burned use the constructs, the Anaxim Hounds as “tools”.

During the combat, the two genasi are effected by a Sleep spell from Khamoss.

The party appears to function fairly well under new leadership!

The team take the Burned wizard as hostage.

Big question: WTF! Why attack us?

Encounter: Anaxim Scout Party


  • Ritual Scroll of Imprint Anaxim
  • +3 Content Not Found: flaming Falchion to Zanne
  • +2 Content Not Found: flaming Dagger to Biero
  • Silver Pieces: 345, 57.5 sp per player
  • Hide Armor (non-magical) to Tomok

The team investigated the location where they saw the red flash. It appears from the tracks that at least two other groups of Burned are wandering the area!

The team immediately head to Asi. The city has like 30,000 in population and its main port of commerce. A lot of genasi – earth, water, air and fire live in Asi.

The city is run by a queen and 4 regent’s – one for each element…


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